While it sets an excellent precedent for future games, the multiplayer feature has a few kinks that need to be dealt with. It is truly a magnificent endeavor and I personally applaud Nintendo for the effort. Building on Ring of Fates’ ad hoc multiplayer system, Echoes of Time features gameplay over the internet through the Nintendo Wi-Fi Connectio, allowing players to play with friends, with others in the U.S., or even others internationally. Perhaps the biggest contribution to Echoes of Time’s replayability is the much longed for and much awaited online multiplayer feature. Of course, with such harder challenges comes rarer equipment, as well as new, specialized heroes to recruit and play as. ![]() Aside from the massive amount of items to collect and craft, the game is far from over when the last cutscene plays out: yes, there is a bonus dungeon and a hard mode, along with a very hard mode, for the inner masochist. Echoes of Time inherits the item crafting feature found in Ring of Fates, an extensive list for those with the time and desire to collect the necessary materials and ingredients, and inserts hundreds of gems for further customization, extending the options for the tweak-inclined gamer to tailor their equipment with boosted stats, resistances, or other bonuses. In comparison to other games in its competition, one of Echoes of Time’s most prominent features is its replayability, with several things going for it. Gamers expecting hoards of enemies to fight and items and materials to collect will find it in droves, but those looking for a striking, gripping story will have to look elsewhere. To be fair, it’s hard to be original with a story/fantasy in this day and age, so I harbor no ill will to Echoes of Time in particular. Bearing no relation to the events that transpired in Ring of Fates, it’s an entirely original story with not-so-original plot devices. If you haven’t figured it out by now, you should not be coming to this game for the story. Now a (wo)man, it falls to you to venture out into the world to find a cure and unravel the crystal mystery. Upon your triumphant return, one of your dear friends falls ill, and the others officially diagnose her with the ‘crystal sickness’. Venturing into your local forest, it’s up to you to fight your way through, on a brave pilgrimage to the world’s final remaining crystal, hidden at the forest’s center. Whatever in-game avatar you fashion yourself, your story will be the same: you’re 16, it’s your village coming-of-age ceremony, and it’s time to prove yourself as a (wo)man. ![]() Although there’s very little by way of personal customization, this is made up by the fact that there’s hundreds of different headgear and body armor, which is reflected in hundreds of different looks and outfits for each character adapted from Ring Of Fates, this feature is tried, true, and probably didn’t need any revising. ![]() Altogether, this new package is a refined version of the Ring of Fates prototype, but sadly not quite a final product a few nagging traits continue to persist that its adoring fans will most certainly scrutinize in anticipation of the next Crystal Chronicles incarnation.Įchoes of Time begins as any hack’n’slash/action-RPG does, with a character creation screen of the Crystal Chronicles universe’s canonical races: the magically-inclined Yukes, the agile Selkies, the SSS (slow, short, strong) Lilties, and your all-around Humes. Learning from its predecessor’s pitfalls, Echoes of Time keeps what worked, reforms and redesigns what was broken, and includes a few new trimmings. As the latest addition to the Crystal Chronicles vein of the long-running, highly worshiped Final Fantasy series, Final Fantasy Crystal Chronicles: Echoes of Time arrives as a revamped, improved version of its predecessor, Final Fantasy Crystal Chronicles: Ring of Fates.
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